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Link between worlds zelda background
Link between worlds zelda background











In video games, we step into other bodies so we can better understand our own and those of the people around us. In travel, as Andrew Soloman says, we go somewhere else to see properly the place where we have come from. More specifically, to use body therapy language, games offer us a chance to discover the inviolability of our bodies, personal autonomy, self-ownership, and self-determination. Whether this is into the awkward teenage years of Mord and Ben in Wide Ocean Big Jacket, the grandparent-escaping Tiger and Bee in Kissy Kissy, the fractured heartbroken body in Gris or the haphazard movement of Octodad we have a chance to reassess our own physicality and how we respond to and treat other people's physicality. Stepping into the shoes of a vulnerable, small or endangered character can help us understand for a short while some of what it is like to be someone else. This is not only an enjoyable way to escape the reality of daily life but a chance to reflect on and understand ourselves, and our bodies, better. Whether we step into the powerful frame of a trained marksman or brave adventurer, while we play we have a different sense of our physicality. Video games offer an opportunity to inhabit another body. The Bird Lover will give Link the bottle.

link between worlds zelda background

From where the House of Gales is located, Link can swim to the north and will eventually reach the area underneath the bridge. East of Link's House or Ravio's Shop there is a bridge. In some ways the resurgence of retro games could be seen in a similar light, although here the sentimental nostalgia is for virtual entertainment rather than rural lifestyle. There are a total of five obtainable Bottles in A Link Between Worlds. Unsurprisingly this has become more popular on social media during the COVID-19 pandemic. These games emphasize simplicity and the slow pace of pastoral life as an escape from the modern world in favour of the bucolic. The Guardian called it a "visual and lifestyle movement designed to fetishize the wholesome purity of the outdoors." The New York Times described it as a reaction to hustle culture and the advent of personal branding.

link between worlds zelda background

However it plays out in the game, Cottagecore aims to satisfy a desire for aspirational nostalgia and an escape from stress or trauma. Then the Dark Palace and the Skull Woods which each hold a piece of ore and which are not too difficult. Next the Thieves Hideout as its easy to find, we can find a piece of master ore and the Sand Rod is freed. Others use Cottagecore as a guide to how they look and feel, like Everybody's Gone to the Rapture, The Stillness of the Wind and Mutazione. We start with the Swamp Palace where the Blue Mail is, which reduces damages by half (very useful). Games sometimes use these rural pursuits as play mechanics, like Stardew Valley, Potion Craft, Terraria and Fantasy Life. Although games are usually considered to be hard, harsh and technological, many of them play to this aesthetic that is sentimental about traditional skills and crafts such as foraging, baking, and pottery. Cottagecore is an online term celebrating an idealised rural life.













Link between worlds zelda background